Jager, Flammjager Bunker Buster
Overview and History

Vehicle Specifications   General Stats
Name: Jager, Flammjager Bunker Buster   Threat Value: 519
Vehicle Type: Walker   Offensive Value: 625
Production Type: Mass Produced   Defensive Value: 298
Cost: 346,000.00 dinars   Miscellaneous Value: 632
Manufacturer: Territorial Arms   Size: 6
Use: Assualt   Original Default Size: 8
Height: 4.3 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 45mm
Armor Material: Armoplast   Armor
Standard Op. Weight: 6750 kg   Light Damage: 15
Primary Move Mode: Walker (41 kph)   Heavy Damage: 30
Secondary Move Mode: Ground (74 kph)   Overkill: 45
Deployment Range: 500 km
Sensor Range: 2 km   Vehicle Availability
Communication Range: 10 km   Availability Threshhold: 6
Powerplant: V-Engine   Max Number on Field: 5
Engine Output: 455hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: 0   Combat Speed: 4
Communications: 0   Top Speed: 7
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 6
    Top Speed: 12
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Medium Flamer
 MLF
 F
 +1
 x7
 0/0/0/1
 +1
 20
 Inc, IF, SlowBurn
 1
 Incendiary Rocket Pack/20
 IRP/20
 F
 -1
 x13
 1/2/4/8
 +2
 20
 Inc, IF, SlowBurn
 1
 Anti-Personnel Grenade Launcher
 APGL
 FF
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF
 1
 Heavy Panzerfaust
 HPZ
 F
 -1
 x20
 2/4/8/16
 
 0
 Dis
 1
 Heavy Grenade
 HHG
 F
 -1
 x25
 0/0/0/0
 
 3
 Dis
 1
 Vibroblade
 VB
 F
 0
 x8
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 Easy to Modify
 
 +2 to Repair and Modify rolls
 
 Fire Resistant
 
 Half the intensity from Flame attacks
 
 HEP: Desert
 
 -
 
 HEP: Extreme Heat
 
 -
 
 Manipulator Arm x2
 6
 Can punch
 
Flaws
Name Rating Game Effects
 Sensor Dependent
 
 Must rely on sensors in combat
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
The standard Flammjager was developed principally for use in mop-up operations during the War of the Alliance. As Terranovan troops would retake ground previously lost to the Colonial Expeditionary Force, Flammjagers were used to clear out GREL and human infantry trapped by the allied advance. Southern commanders, however, discovered that an incendiary weapons platform like the Flamm was a useful asset in the initial assault as well. GREL infantry were not only more skilled and stronger than regular troops, but significantly more tenacious. Units of Mordred shocktroopers would regularly face armored assaults without fear and -- in the hands of a skilled Jan leader -- fall back to a fortified position to halt further enemy advances. The CEF produced generic modular field bunkers just for this purpose. Incendiary weapons were one good way to "bust" these bunkers, but the anti-armor weapons wielded by GRELs in these prepared positions often made short work of the standard Flamm before it could reach the effective range of its weapons. Hittite light battle tanks could deal with this situation, but were not always available; a field modification of the Flamm became necessary.